PPG Paint

Carnegie Mellon University

Pittsburgh, USA

Integrated Product Development

Team Project (CAPSTONE)

Jan - May 2017 (12 weeks)

TEAM

Mark Byrne | Yefei He | Alok Joshi

Lauren Romero | Meilin Zhang

MY ROLE

User Research | Conceptualization

Usability Testing | Prototyping

CAD & Rendering | Presentation Slides | Report Formatting

PROJECT BRIEF

Develop the next generation of color selection tool to allow consumers to think about color, which should ultimately drive them to the purchase of a PPG product.

 

OUR PROCESS

PHASE 2

PHASE 4

PHASE 1

PHASE 3

IDENTIFY

Identifying opportunities and choosing an opportunity

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

CONCEPTUALIZE

Translation a of the criteria

to develop a product/service concept

REALIZE

Produce and communicate the opportunity through a proven concept

OUR OUTCOME

PPG-X is a three-step process encapsulating:

INSPIRE -  EXPLORE - CHOOSE.

 

The final concept includes a three step process for choosing paint color that will be incorporated in a new design of the PPG in-store display and integrates with an updated PPG 'Voice of Color' app and website.

 

Our high-level goals were to:

 

  1. Make people feel more comfortable when choosing the product
  2. Give customers more confidence in their color selection
  3. Create a service for innovation and deeper customer engagement

 

 

HOW WE GOT THERE

PHASE 1

PHASE 1

IDENTIFY

Identifying opportunities and choosing an opportunity

Initial Research

Stakeholders

SET Factors

POG

In order to identify the problem space, initial research was conducted through a brain storming exercise and brief literature review resulting in a mind map and stakeholder map. Next the team set out to determine the SET Factors (Social, Economic, and Technology), which focus on cultural and social interaction, by categorizing research findings into these three categories. Using these three tools allowed the team to find trends and areas of opportunity which accumulated in a collection of 131 Product Opportunity Gaps (POGs). The list was synthesized and reduced into twelve affinity groups, with new opportunities outlining these collections. They were plugged into a weighted matrix and evaluated against a set of criteria which determined the most viable top three opportunities.

FINAL PRODUCT OPPORTUNITY GAP

 

Create an interactive in store experience by engaging dynamic paint visualization processes thus simplifying the selection process for homeowners and professionals.

 

PHASE 2

PHASE 2

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

Market Analysis

Primary Research

User Journey Map

Value Opportunity

Insights

Design Criteria

MAIN STAKEHOLDER

After some market research, we realized that the largest market potential would be to focus on those users who have some experience and proud of their home, willing to invest time and money in it. They are capable of “Do-It-Yourself” projects and spend time and effort to choose right color. We named this group the 'Experienced Creatives'.

 

  • Largest share of DIY population
  • Highest share of total paint volume and value
  • Most untapped potential for PPG
  • Early adopters – willingness to invest time & money

USER RESEARCH

To better understand our target customer, we conducted surveys, in-depth interviews, contextual inquiries, and observations.  We talked to a range of consumers and professionals to understand both sides of the scale. We discovered methods that professionals use to choose color were not used to the same capacity by consumers. A mixture of untrained store staff and chaotic atmosphere means it is hard to replicate the conditions of a home setting and so this results in consumers making several trips to the store before making a final decision.

 

Pain Points

  1. There are too many tools available (color books, chips, kiosk) but people don’t have instruction o how to use them properly.
  2. Different environmental factors (day-light/night-time) affect the visual effect of the color in its surroundings.
  3. Customer find it hard to select a color that matches what they want, results in multiple wasted journeys to the store
  4. Too many color choices are overwhelming, but people still prefer a brand with many choices

USER PERSONA

AMY's JOURNEY MAP

VALUE OPPORTUNITY ANALYSIS

PROPOSED CONCEPT

By identifying the value opportunities in this problem space, we can differentiate our product from anything else on the market. Breakthrough products are driven by a complex combination of value attributes that connect with people’s lifestyles, so our aim is to design a product/service that answers these attributes and in doing so make our product/service into the perfect amalgamation of technology and style. Having defined our target user as the experienced creative, we defined our Value Opportunity Analysis (VOA) in the context of our problem statement and the proposed product opportunity.

 

Each class on the outside of the ring adds value to a product and improves the overall experience, making it useful, usable, and desirable. These are then ranked on a 5-step scale from low to high. By determining a value for each we can see the classes which are important and determine if they are underdeveloped, thus focusing our efforts on improving these situations. Ergonomics, Core Technology, and Quality assess the satisfaction during use. Social, environmental, identity, and aesthetics address lifestyle aspects of the consumer and emotion directly connects with the consumer’s fantasy in using the product. We must target one attribute in each category to position ourselves successfully.

 

INSIGHTS

PHASE 3

CONCEPTUALIZE

Translation of the criteria

to develop a concept

 

Ideation Process

Prototyping

User Testing

Final Concept

 

IDEATION PROCESS

We all put on our thinking caps and generated a wide range of concepts that answered out list of design criteria.

 

Concepts for product and service solutions were brainstormed as a team using the 6-3-5 Method and a series of Round Robin ideation techniques.  Brainstorming was conducted independently and in pairs - as merit was seen in both methods. These concepts were presented, explored, and expanded upon to best understand their potential validity and relation to user insights and our set of Design Criteria. Once they were properly explored, we found there were some resonating themes and could categorize them into groups. Once we filtered through the ideas, we used a Pugh Chart to select our 3 top ideas and created prototypes for user testing. The best concept was selected, and given the nickname 'The Doll’s House’.

3 ROUNDS OF USER TESTING

Throughout the user testing, we made 19 different shapes and sizes of our doll's house and included furniture, both abstract and contemporary. At this stage we took a step back and referred back to our notes from our user research studies and insights. We remembered that one of the main customer pain points was understanding how the paint would work under different environmental and lighting conditions, so we decided to forget the furniture and turn our Doll's House into a Light Box and include various settings that could imitate various times of the day.

PPG LIM (Light Imitation Model)

Throughout the user testing, we made 19 different shapes and sizes of our doll's house and included furniture, both abstract and contemporary. At this stage we took a step back and referred back to our notes from our user research studies and insights. We remembered that one of the main customer pain points was understanding how the paint would work under different environmental and lighting conditions, so we decided to forget the furniture and turn our Doll's House into a Light Box and include various settings that could imitate various times of the day. Hence our final product concept would be called the PPG LIM (Light Imitation Model)

We decided not to disregard the existing color tools that people are familiar with, i.e. color books, color chips, brochures, etc. So, we took this new concept of the Light Imitation Model and integrated it into the existing structure of PPG tools and material already available. By innovating and upgrading this process, we would add a new section onto the already existing PPG color mobile app and create a trans-formative new user experience.

PHASE 4

REALIZE

Produce and communicate the opportunity through a proven concept

 

Final Concept

PPG-X Process

LiteBox Prototype

Presentation

 

FINAL CONCEPT

PPG-X (Experience) is a simple 3-step service that helps the customer progress with their color selection journey from initial inspiration to final choice through the stages of INSPIRE – EXPLORE – CHOOSE. PPG-X incorporates some of the most helpful tools, and adds a new color selection mobile app and an in store Lighting Imitation Model.

 

The entire process reduces trips to the store and increases consumer color confidence. Consumers are guided through the steps using a checklist that is provided on the PPG app as well as in store. The inspire stage helps to broaden consumers horizon about color choices. The explore stage helps consumers narrow down these choices, and the final choose stage guides consumers to a final color and an easy purchasing experience.

 

 

PPG-X PROCESS

PPG-LIM Prototype

FINAL PRESENTATION

Mark Byrne © 2018

MY ROLE

User Research | Conceptualization

Usability Testing | Prototyping

CAD & Rendering | Presentation Slides

Report Formatting

PHASE 1

PHASE 1

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

IDENTIFY

UNDERSTAND

CONCEPTUALIZE

REALIZE

IDENTIFY

Identifying opportunities and choosing an opportunity

Carnegie Mellon University, Pittsburgh, USA

Design for the Environment | Team Project | Jan - May 2017 (12 weeks)

MY ROLE

User Research | Conceptualization

Usability Testing | Prototyping

CAD & Rendering | Presentation Slides | Report Formatting

IDENTIFY

Identifying opportunities and choosing an opportunity

PHASE 2

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

PHASE 3

CONCEPTUALIZE

Translation a of the criteria

to develop a product/service concept

PHASE 4

REALIZE

Produce and communicate the opportunity through a proven concept

IDENTIFY

Identifying opportunities and choosing an opportunity

Initial Research

Stakeholders

SET Factors

POG

PHASE 2

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

Primary Research

Market Analysis

User Journey Map

Value Opportunity

Insights

Design Criteria

After some market research, we realized that the largest market potential would be to focus on those users who have some experience and proud of their home, willing to invest time and money in it. They are capable of “Do-It-Yourself” projects and spend time and effort to choose right color. We named this group the 'Experienced Creatives'.

 

 

 

 

 

 

 

 

 

 

  • Largest share of DIY population
  • Highest share of total paint volume and value
  • Most untapped potential for PPG
  • Early adopters – willingness to invest time & money

PHASE 3

CONCEPTUALIZE

Translation a of the criteria

to develop a product/service concept

Ideation Process

Prototyping

User Testing

Final Concept

PHASE 4

REALIZE

Produce and communicate the opportunity through a proven concept

Final Concept

PPG-X Process

LIM Prototype

Presentation

PPG-X (Experience) is a simple 3-step service that helps the customer progress with their color selection journey from initial inspiration to final choice through the stages of INSPIRE – EXPLORE – CHOOSE. PPG-X incorporates some of the most helpful tools, and adds a new color selection mobile app and an in store Lighting Imitation Model.

 

The entire process reduces trips to the store and increases consumer color confidence. Consumers are guided through the steps using a checklist that is provided on the PPG app as well as in store. The inspire stage helps to broaden consumers horizon about color choices. The explore stage helps consumers narrow down these choices, and the final choose stage guides consumers to a final color and an easy purchasing experience.

MY ROLE

User Research  Conceptualization

Usability Testing Prototyping

CAD & Rendering

Develop the next generation of color selection tool to allow consumers to think about color, which should ultimately drive them to the purchase of a PPG product.

 

PHASE 1

PHASE 2

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

IDENTIFY

Identifying opportunities and choosing an opportunity

PHASE 3

CONCEPTUALIZE

Translation a of the criteria

to develop a product/service concept

PHASE 4

REALIZE

Produce and communicate the opportunity through a proven concept

PHASE 1

IDENTIFY

Identifying opportunities and choosing an opportunity

FINAL PRODUCT OPPORTUNITY GAP

 

Create an interactive in store experience by engaging dynamic paint visualization processes thus simplifying the selection process for homeowners and professionals.

 

PHASE 2

UNDERSTAND

Gathering data to gain an in-depth understanding, determine the criteria

After some market research, we realized that the largest market potential would be to focus on those users who have some experience and proud of their home, willing to invest time and money in it. They are capable of “Do-It-Yourself” projects and spend time and effort to choose right color. We named this group the 'Experienced Creatives'.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Largest share of DIY population
  • Highest share of total paint volume and value
  • Most untapped potential for PPG
  • Early adopters – willingness to invest time & money

PHASE 3

CONCEPTUALIZE

Translation a of the criteria

to develop a product/service concept

PPG LIM (Light Imitation Model)

PHASE 4

REALIZE

Produce and communicate the opportunity through a proven concept